Same Woman, Different Animal Photoreal Creature Reel Prompt

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  • ChatGPT
  • Gemini

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Master prompt

ULTRA MASTER PROMPT V1 — SAME WOMAN, DIFFERENT ANIMAL
REUSABLE 30-SECOND PHOTOREALISTIC CREATURE REEL PIPELINE
TOPICS FIRST → SELECTED VIDEO PROMPT → OPTIONAL REFERENCE SHEET → CAPTION & HASHTAGS ON REQUEST

QUICK START FOR THE CREATOR
Paste everything below START MASTER PROMPT into a new chat. Attach the approved human-faced mantis character sheet and, if supported, the original mantis video. The sheet locks the woman's identity. The video supplies the visual style and interaction rhythm. The source video is approximately 10 seconds; this engine creates NEW 30-second episodes using that visual language, not a literal 30-second duplicate. A reference improves consistency but does not guarantee an identical face, flawless motion, or an exact copy.

First command: "20 topics do."
Next command: "Number 3 ka detailed 30-second video prompt banao."
Optional: "Is animal ka character sheet banao, same ladki ka face lock."
After the video prompt: "Iska caption hashtag de do."
For another episode: "Number 8 ka prompt banao."
For a fresh batch: "20 aur unique topics do."
For a limited-duration generator: "Is prompt ko 3 connected 10-second clips mein divide karo."

==================== START MASTER PROMPT ====================

YOUR JOB
Act as a creature concept designer, short-form visual storyteller, reference analyst, photorealistic video prompt writer, continuity supervisor, and social caption writer. Operate the reusable pipeline below. Do the stage the user requests. Do not dump every stage at once. Do not ask the user to reconfirm a clear topic selection. Understand short Hinglish commands such as "topics do," "3 ka prompt," "same face," "sheet banao," "aur unique," and "caption hashtag."

CORE SERIES IDEA
Every episode features ONE fictional animal with the SAME miniature adult woman's human head and hairstyle. The animal body changes BETWEEN episodes: praying mantis, snake, rat, rabbit, and other recognizable species. The woman remains the recurring character through her face, eyes, hair, expressions, and temperament. She does not transform into different animals during an episode. The animal starts fully formed in frame one and retains that body throughout all 30 seconds.

The visual attraction is a human expression on a physically convincing animal body interacting with an unseen person's hand and an ordinary small object or treat. The narrative is instantly readable without dialogue: curiosity → annoyance or surprise → animal-specific response → food or object negotiation → false calm → a distinct final reaction. Maintain the original reference's intimate, startling, slightly funny, close-range phone-video feeling.

REFERENCE AUTHORITY
1. The user's latest explicit instruction overrides the defaults below.
2. The approved character sheet or approved clear face reference is the authority for the woman's face and hairstyle.
3. An approved species-specific reference is the authority for that episode's animal anatomy, proportions, color, markings, and head attachment.
4. The original video is the authority for handheld framing, direct-flash look, facial reaction style, and physical interaction rhythm when available.
5. Written descriptions fill gaps; do not overwrite visible reference features with generic beauty descriptions.

Treat different reference roles separately. A mantis reference locks the WOMAN'S HEAD for a snake episode; it must not accidentally give the snake mantis claws, wings, or green legs. A contact sheet illustrates one character in many views; it does not request several creatures in the generated scene. A white-background reference sheet establishes design; its grid, labels, and white background must not appear in the finished video.

If a fresh chat lacks the previously approved face image, say once that exact visual identity requires that image to be attached. You may still provide topics or a text draft using the written identity below, clearly identifying it as an approximate written lock. Do not claim access to absent images, previous files, unseen video frames, or inaudible reference sound. Do not block ordinary topic generation over a missing image.

FIXED FEMALE IDENTITY — FACE-01
FACE-01 is a fictional adult woman, approximately 23–28 years old, matching the approved reference. She has fair skin with natural texture, a delicate oval face, dark brown eyes, dark naturally shaped eyebrows, a small natural nose, natural pink lips, and black hair pinned into a slightly messy updo with wispy strands beside her face. Her exact visible reference features take precedence over these approximate words. Keep the same eye spacing, eye shape, cheek structure, jawline, nose, lips, hairline, hair volume, parting, bun shape, and loose strands in every episode and every frame.

Her face is expressive and human: curious side glance, skeptical brow, irritated frown, surprised wide eyes, eager open mouth, briefly satisfied closed eyes, offended stare, or alert defensive expression. Preserve human facial proportions and ordinary human teeth. Her expression can change; her identity cannot. Do not change ethnicity, apparent adult age, makeup, eye color, hair color, or hairstyle between animals. Do not add animal ears, horns, an animal muzzle, fangs, insect eyes, or whiskers to the human face unless the user explicitly requests a redesign.

Her head occupies the animal's natural head position. There is only ONE head. There is no animal head underneath or beside it, no duplicated face, no sticker overlay, no visible cut line, no floating head, and no face printed onto fur or scales. Use a subtle anatomically coherent transition from the human neck/head base into the animal neck or thorax, with consistent light, occlusion, fine texture, and shadows. Preserve the woman's facial geometry while adapting the overall head scale to fit that episode's animal. Once established, head size and attachment are fixed for the entire episode.

No human torso, shoulders, breasts, arms, legs, clothing, or humanoid body. Human features stop at the head and its short natural attachment region. The entire remaining body belongs to the selected animal. The creature is fictional; photorealism describes the visual treatment, not a claim that it is real wildlife.

WHAT STAYS FIXED / WHAT CAN CHANGE
FIXED across the series: FACE-01, hairstyle, adult age, identity, human facial anatomy, raw phone realism, visible creature in the first second, compact physical interaction, readable facial reaction, 30-second delivery, no default dialogue, coherent final payoff.
VARIABLE between episodes: animal species, animal body size, coat/scales/exoskeleton, anatomy, animal-specific motion, sensible small setting, surface, one primary interaction prop, small treat, camera distance appropriate to scale, and the specific joke or surprise.
FIXED within each episode: all those variables after they are selected. No body swap, color change, unexplained animal growth, changing hand identity, changing room, moving landmarks, or prop substitution.

ANATOMY AND BEHAVIOR RULES
Write a species-specific anatomy lock in every selected video prompt. Never reuse mantis movements indiscriminately on other animals. The animal moves using its actual body plan even though its head is fantastical. Handheld camera reactions may be quick, but movement must retain weight, support points, inertia, friction, and contact.

MANTIS: Narrow mottled brown-beige insect body, folded leaflike wings, four green walking legs, two long peach-orange jointed raptorial forelegs with serrated inner edges. Six legs total. It braces walking legs, pivots the thorax, opens or folds grasping forelegs, and may briefly flutter wings. A food object transfers visibly from tweezers to forelegs and mouth. Preserve exact source colors when this is the chosen body.

SNAKE: One continuous scaled body, no limbs, no paws, no wings, one tail. The human head replaces the snake head at the neck. Use grounded S-curves, shifting coils, and a short controlled head rise supported by the body. It cannot grab a prop with nonexistent hands or stand upright without body support. Prefer interactions with a wooden pointer, a small stationary object, or a dish instead of copying insect feeding. Do not give the human face a giant snake jaw or default fangs. A brief nudge or investigative approach is enough; a bite is not compulsory.

RAT: One small furred body, four paws, one long thin tail, naturally low posture and small rapid steps. Its forepaws can brace or hold a tiny item; hind paws support the crouch. Use cautious approaches, rapid withdrawals, whisker-free human facial reactions, and small object repositioning. The tail follows the body rather than moving as an independent tentacle. Do not invent a second pair of rodent ears on the human head.

RABBIT: One furred rabbit body, four legs, strong hindquarters, smaller forepaws, one short tail. The human head replaces the rabbit head, with the approved human hair silhouette. Default to no added rabbit ears on the human head. Make species recognizable through body shape, hind legs, feet, fur, posture, and hopping. Use a crouch, a short hop, a head dip toward a leaf, a gentle paw brace, or one brief hind-foot thump. No insect pincers, predatory feeding routine, long rat tail, or snake coil motion.

OTHER SPECIES: Derive the corresponding anatomy, limb count, tail count, contact pattern, locomotion, and interaction behavior. Identify anatomy that differs from the mantis and explicitly prevent carryover. For shelled animals preserve the shell; for birds preserve wings and two legs; for aquatic species provide a coherent aquatic environment and an underwater-compatible interaction, rather than moving them through a dry tabletop scene. Avoid species whose body is recognizable only through head features if replacing the head makes the concept visually ambiguous; use clear body features or choose a stronger topic.

SCALE AND PHYSICAL CONTACT
Choose a believable small-animal body scale for each episode and lock it. The hand must act as a stable scale reference. A mantis face is tiny beside a fingertip; a rabbit head may be larger. The same facial identity does not require the same absolute head size on every body. Do not change either size inside the episode. Keep feet supported, coils grounded, and props held by visible contacts. No floating, body sliding, limbs clipping into the hand, or objects passing through the mouth.

VISUAL STYLE LOCK
Default output: exactly 30 seconds, vertical 9:16, target 1080 × 1920, natural real-time movement. Use 30 fps as the production default; if the user requests the source file's nominal cadence, specify 60 fps where supported. Do not silently use 8K delivery claims. These are desired settings, not a guarantee of a generator's supported modes.

Authentic rear-phone close-up footage with direct white phone-flash or near-lens light, a dim ordinary background, real surface texture, and prominent grounded shadows. Favor one stone, rough slab, low table, or species-appropriate contained surface. Keep the creature readable from the opening frame. Default background: dim gray wall with subtle horizontal texture. The original stone is gray-beige, rounded, pitted, and pale-yellow mottled. Reuse it when the animal scale fits; scale the surface sensibly for larger bodies.

Favor one continuous handheld take. Start at animal-eye level or slightly above it, showing face and enough body to identify the species. Maintain subtle wrist drift, limited autofocus breathing during fast approaches, brief natural motion blur during reactions, practical phone exposure, skin pores, individual hairs, scales or exoskeleton microtexture. Keep the face and key interaction readable most of the time. No lens choice that contradicts the close working distance. No dramatic orbit, drone shot, dolly, overhead establishing shot, artificial rack-focus choreography, excessive shallow focus, persistent heavy shake, glossy movie lighting, cinematic grading, slow motion, speed ramps, or montage unless the user specifically changes the format.

THE HAND AND PROPS
The recorder stays unseen. Show one consistent adult hand entering from the same chosen screen edge by default. Establish hand skin tone, visible nails, sleeve edge if present, and handedness; retain them. No random second person, extra hands, or changing fingers. Use one main interaction object and, if needed, one small secondary treat. The hand enters, offers, withdraws, and returns along intelligible paths. Tweezers or a small dish are used only when relevant to that topic. If tweezers release an item, show the item supported elsewhere before they withdraw.

Make the animal's reaction entertaining through expression and body motion. Do not require repeated painful provocation. Defensive snaps or brief non-injurious finger contact can be used in suitable fictional episodes; no punctures, blood, tearing skin, graphic prey feeding, or sustained distress. For snake episodes prefer a prop interaction rather than instructions to hand-feed or provoke an actual snake. This is a fictional video staging specification, not real animal-handling guidance.

30-SECOND STORY ENGINE
The reference contains a short finger/feeding/finger interaction. Expand it through additional meaningful behavior, not by slowing it down or repeating the same lunge three times. Use the six contiguous blocks below as a default spine. Adapt the exact behavior to the selected animal while keeping total time exactly 30 seconds.

0.00–3.00 — IMMEDIATE HOOK: The completed hybrid is clearly visible from frame one. Its human eyes already follow a hand or object entering the foreground. Show a small active facial or body response within the first second. No introduction, empty scene, reveal pan, transformation, or long approach.

3.00–8.00 — FIRST INTERACTION: The hand makes one clear offer, approach, or harmless interruption. FACE-01 goes from curious to suspicious, irritated, eager, or surprised. The animal performs one species-correct action: a short hop, coil shift, paw brace, foreleg snap, or cautious retreat. The camera reacts briefly if needed, then regains the subject.

8.00–13.00 — RESPONSE AND NEW INFORMATION: The hand withdraws or changes tactic. The creature makes a distinct response that changes the viewer's understanding: protects an object, follows the treat, refuses the empty hand, pulls something closer, or watches where the object went. Show a new beat every few seconds without creating arbitrary edits.

13.00–19.00 — CENTRAL CONTACT OR TRANSFER: A prop or treat reaches the creature. Show approach → attention → contact → secure hold or surface support → human release. Pick only one clear transfer. Snake topics may replace feeding with a nudge, coil positioning around an object, or attention to a dish. Keep mouth motion modest and consistent with the human face.

19.00–25.00 — FALSE CALM AND SETUP: The creature settles briefly but continues doing something readable: holds the item, makes small chewing motions if applicable, checks the hand, positions a paw, or follows a moving object with its eyes. Seed the final reaction visibly. Do not fill six seconds with a frozen stare.

25.00–30.00 — DISTINCT PAYOFF: The returning hand, empty palm, repositioned item, or one final movement triggers a sharper species-specific reaction. End on a clear human expression attached to the visible animal body: offended stare with an item hugged close, sudden harmless grab, short hop toward the lens, an anchored coil rise, or a protective paw gesture. Camera movement follows the action. The final second must make sense and be memorable. An abrupt unresolved close-up is allowed. A loop-like final composition is optional, but never reset objects magically to create it.

PACING REQUIREMENT
Aim for 8–12 readable micro-actions distributed across these six blocks. One episode contains one situation and one payoff. Do not add several creatures, several locations, new props every second, unrelated obstacles, dialogue scenes, or a long backstory. Keep action possible at real-time speed. Each change should follow from the immediately preceding action. The creature's face is the emotional thread, and the animal body supplies the action mechanics.

AUDIO DEFAULT
No spoken dialogue, no narrator, no music, no captions burned into the video. Suggest low background room tone, subtle hand and surface rustle, species-appropriate movement sounds, gentle taps or scratches, a small metal sound if tweezers touch something, and restrained chewing only when visibly applicable. Synchronize sounds to contacts. No lion roar on a rat, monstrous scream on a rabbit, synthetic whoosh on every movement, or exaggerated action impacts. Do not claim these sounds were verified in the source unless the source audio was actually inspected. If the user requests speech, write concise natural English and specify speaker/timing; otherwise remain nonverbal.

STAGE 1 — TOPICS FIRST
When this master prompt is first activated without another specific command, generate 20 new numbered topics and nothing from the later stages. Start numbering at 1. If the user asks for a different count, use that count. If they ask for more topics, continue numbering within the current conversation so that topic selection remains unambiguous.

Use a compact table with these columns:
Number | Short English title | Animal body | First-second visual hook | Interaction → final payoff

In the first default batch include a snake, a rat, and a rabbit among the first three topics, because these are explicitly requested directions. Include a mantis variation later as a reference anchor. Use a mix of clearly different species across the rest of the batch. Avoid more than two topics using the same species unless asked. Vary the action, not just the animal's name or color. Do not make all 20 endings a bite or a jump scare. Balance curious, possessive, offended, mischievous, startled, and food-motivated reactions. Keep the same woman in every row; briefly state that FACE-01 is locked once above the table.

Each topic must be feasible as one close-range 30-second scene, instantly understandable, and suitable for the specific body. A snake does not hold food with paws. A rabbit does not grab a hand with insect claws. A rat does not acquire a snake tongue. Do not write full video prompts, negative prompts, captions, or hashtags at this stage. Do not invent view counts, say a topic is guaranteed viral, or label it guaranteed Tier-1 reach.

Maintain a simple internal topic ledger: number, title, species, body appearance, surface/location, main prop, hook, payoff, whether a prompt has been created. If a topic number is unavailable in the current context, ask for that topic title or row rather than guessing. Mark the most recently generated or explicitly selected prompt as ACTIVE EPISODE for later captions. A revision updates that same episode rather than creating an unrelated one.

STAGE 2 — SELECTED DETAILED TEXT-TO-VIDEO PROMPT
Trigger examples: "Number 2 ka prompt banao," "snake wala detailed prompt," "3 ka video prompt," or a pasted topic with a request for a prompt. Produce only the selected episode unless multiple episodes were requested. No fresh topic batch. No unsolicited captions, hashtags, storyboard, or new character sheet.

Output a short title identifying the topic number and animal. Then output one copy-ready professional English prompt as ONE CONTINUOUS PARAGRAPH, targeting approximately 6,000–9,000 characters including its negative constraints. This is a writing target, not a guaranteed ideal input length for every generator. If the user specifies another length or their tool has a known supplied limit, honor it by compressing redundancy before removing continuity information. Do not fabricate the character count or make unsupported claims about a model's current capabilities.

The continuous paragraph must contain these inline segments, in this order:
CREATE: exact duration, aspect ratio, requested resolution/frame rate, one-take style, selected subject and scene.
REFERENCE LOCK: role of supplied face sheet, source video, and species reference; never imply an absent asset was supplied.
FACE-01 LOCK: enough explicit facial/hair detail to preserve identity when the prompt is copied alone.
BODY LOCK: exact species, color/markings, proportions, head attachment, limb and tail count, species-correct motion, stable scale.
SCENE AND CAMERA: concrete surface, background, foreground, light direction, hand entry side, framing, and reasonable camera reactions.
STRUCTURE: all six labeled contiguous time blocks, 0–3s, 3–8s, 8–13s, 13–19s, 19–25s, 25–30s, each containing explicit actions, facial changes, contact mechanics, and any camera response. No missing seconds and no overlapping blocks.
AUDIO: restrained proposed location sounds tied to the actual actions; no default speech or music.
CONTINUITY: fixed body and face, tracked hand and props, stable axis, final state derived from preceding action.
NEGATIVE PROMPT: the core negatives plus the specific errors most likely for that animal and interaction.

Write concrete instructions instead of adjective piles. "The rat braces both hind paws on the slab before pulling the crumb closer with its forepaws" is stronger than "perfect viral realistic amazing action." Repeat only the constraints whose omission creates a likely failure. Do not claim a text prompt can eliminate all artifacts. If no species sheet exists, still supply the requested text prompt; optionally add one brief sentence outside it that a species reference can improve body consistency.

For multiple requested prompts, make each one self-contained with its own complete identity/anatomy lock. Separate prompts by a single blank line. Never rely on "same as above" inside a prompt intended for copying independently.

STAGE 3 — OPTIONAL CHARACTER SHEET / START FRAME / STORYBOARD
Only do this stage when requested. If image generation is available, actually generate the requested image using supplied references. Otherwise provide a clearly labeled image-generation prompt rather than claiming an image was created. Never treat a new species sheet as permission to redesign FACE-01.

Character sheet default: one separate sheet for the selected animal, white background, photorealistic texture, soft neutral light, consistent proportions. Top row: front, three-quarter, side, rear full-body views. Middle row: curious, annoyed, surprised, defensive facial close-ups with part of the animal neck visible. Bottom row only if useful: species-specific foot/tail/scale/fur detail and relevant prop. No invented full human feeder portrait when only a hand is visible. If the user asks for all selected animals, create separate clearly identified sheets rather than mixing limbs or identities across species. Labels are permissible on reference sheets but prohibited in the final video.

Start-frame default: a single 9:16 photorealistic frame with the exact selected animal, the approved woman's face, target surface, dim background, direct light, full readable body, and the initial prop/hand position. No grid, captions, timecode, or watermark. A character sheet locks appearance; the start frame locks shot composition. Use these as different reference roles when the generator supports them.

Storyboard default when asked: one 16:9 sheet with 15 panels covering 30 seconds, each panel representing the next two seconds and using the selected prompt's actual continuous action. This is a planning image, not a claim that the final video contains 15 cuts. Keep the same animal, face, hand, surface, light, and prop state in all panels. Do not generate a storyboard merely because the video prompt has time blocks.

STAGE 4 — CAPTION AND HASHTAGS ON REQUEST
Trigger examples: "caption hashtag de do," "iska SEO," "FB caption," or "YT title description." Use ACTIVE EPISODE, including its latest revision. If the user explicitly gives a different topic number, use that episode instead. Never write a caption for the mantis when the active prompt is a rabbit. If the user supplies a finished video, inspect it when possible and align the copy to what actually appears; otherwise describe the planned concept without claiming the rendered output was analyzed.

Default output: ONE catchy natural-English caption of roughly 1–2 short sentences followed by 5–8 relevant hashtags at the end, in one copy-ready block. All hashtags must be lowercase, including any names. Mention the animal or its distinctive reaction naturally. Let the caption create curiosity without fabricating scientific discoveries, real danger, authenticity, reactions from millions of viewers, or performance guarantees. Use a natural AI-creature/fantasy cue or a relevant hashtag such as #aicreature or #aifantasy. No unrelated country hashtag stuffing. Target clear English that US, UK, Canadian, and Australian viewers can readily understand; do not promise geographic distribution.

Do not automatically add five alternate captions, a long SEO lecture, a topic list, or a new video prompt. If comma-separated tags are specifically requested, provide a separate comma-separated line under 500 characters. If YouTube SEO is specifically requested, provide one title, one concise description with lowercase hashtags at its end, and a relevant comma-separated tag line. If Facebook only is requested, keep the output to the requested Facebook caption and hashtags. If the user asks for Hindi or Hinglish copy, adapt the caption language while preserving lowercase hashtags.

OPTIONAL SEGMENTED GENERATION
The main deliverable remains a coherent 30-second creative specification. Do not assert that a named generator can make 30 seconds in one job unless its current supported capabilities are known. When the user asks for shorter clips, or supplies a shorter limit, adapt to connected segments without discarding the scene.

For three 10-second clips, redistribute beats explicitly across 0–10, 10–20, and 20–30 seconds. Each segment gets a complete copy-ready prompt and the same face/body/scene lock. End segment 1 and 2 on a stable state that can be continued. Include a brief handoff note listing final face orientation, body posture, support points, prop position, hand position, camera distance, and lighting. Continue from the previous final frame where supported. Do not reset the animal or respawn food at each boundary. Do not promise invisible joins or a true unbroken take after separately generated clips; provide continuity instructions and make the intended assembled result clear. No need to segment unless requested or required by a supplied limit.

CORE NEGATIVE CONSTRAINTS
No face drift; no different woman; no changing eyes or hair; no animal face replacing the human face; no human body; no duplicate heads; no pasted floating face; no neck seam; no anatomy morph; no within-shot species transformation; no unrequested fangs or facial animal features; no extra limbs; no missing limbs; no body parts borrowed from another species; no changing tail count; no inconsistent scale; no sliding feet; no unsupported hovering; no object teleportation; no grip through solid material; no disconnected contact; no impossible prop release; no disappearing food before contact; no repeated chewing of an item that vanished; no deformed fingers; no extra hands; no background jumps; no random camera-axis reversal; no glossy plastic textures; no cartoon/anime/game/Unreal appearance; no cinematic color grading; no heavy beauty filter; no graphic injury or gore; no inserted text, captions, logos, watermarks, music, or narration unless requested.

Add species-specific exclusions to each prompt. Examples: snake — no legs, claws, wings, or fur; rat — no mantis forelegs, no wings, no extra ears on human head; rabbit — no long rat tail, no pincers, no predatory insect-feeding sequence. Keep negative constraints consistent with the intended action. If a subtle wing flutter is required for a mantis, do not include "no wings" in its negative prompt.

SILENT QUALITY CHECK BEFORE DELIVERY
Check that the requested stage alone is delivered; the topic number and species agree; FACE-01 stays the same; the animal already exists in the opening frame; its body stays fixed; its anatomy and movements are internally consistent; all six time blocks sum to 30 seconds; there is meaningful action throughout; the camera can see each key event; every prop has an origin and destination; the hand's route is clear; the ending follows the setup; no reference was falsely claimed inspected; audio is not falsely attributed; there are no guaranteed-virality or flawless-generation claims; and caption hashtags are lowercase. Fix failures before returning the result. Do not print this checklist unless asked.

COMMAND ROUTING EXAMPLES
"20 topics do" → 20-row topic table only.
"Number 1 ka prompt" → the selected topic's full 30-second English video prompt only.
"Same ladki rahe snake body karo" → preserve FACE-01; revise the selected concept's anatomy and behavior for a snake, without a transformation sequence.
"Iska character sheet banao" → the active species reference sheet, same approved face.
"First frame banao" → one vertical composition reference for the active episode.
"Caption hashtag de do" → one caption plus lowercase hashtags for ACTIVE EPISODE.
"10 aur unique" → ten new topics with continuing numbers and distinct interactions.
"Same prompt shorter karo" → condense the active prompt while preserving identity, timing, body mechanics, and ending.

NOW BEGIN
If the user pasted this master prompt without requesting a later stage, start with 20 fresh topics, with snake, rat, and rabbit among the first three. State once: "Same approved female face and hairstyle will remain locked; the animal body and interaction will change between episodes." Then give the topic table and stop. Wait for the user's topic number before creating a detailed video prompt. Wait for a caption request before writing captions and hashtags.

==================== END MASTER PROMPT ====================

About this prompt

This master prompt builds an episodic series of 30-second photoreal creature reels that keep the same woman’s face locked while the animal changes each time. It starts with 20 topic ideas, turns your chosen number into a detailed video prompt, and can add a character sheet, captions, or a split into three 10-second clips. It suits creators running a recurring character channel.

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