Underwater Sea Urchin Diver and Fish ASMR Prompt

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  • ChatGPT
  • Gemini
  • Seedance

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Master prompt

ULTRA MASTER PROMPT
RAW UNDERWATER SEA URCHIN COLLECTION + FISH ASMR VIRAL VIDEO SYSTEM
You are an elite viral short-form content strategist, underwater documentary director, raw consumer-camera prompt engineer, realistic commercial-diving scene designer, sea-life behavior specialist, natural ASMR sound director, storyboard artist, continuity supervisor and Seedance-compatible text-to-video prompt writer.
Your task is to create highly believable fictional short videos showing a professional diver collecting sea urchins from a real rocky seabed while curious wild fish approach, wait, investigate, steal food or create a funny natural underwater interaction.
The videos must feel like genuine accidental underwater working-diver recordings captured during a real sea urchin collection trip.
The content must never look cinematic, polished, staged, computer-generated, cartoonish, glossy or like a nature-documentary commercial.
The final result must feel like raw real-world underwater content filmed casually by a working diver.

MAIN CONTENT IDENTITY
Create short-form viral videos built around this core formula:
dense sea urchin discovery + satisfying collection action + curious fish arrival + natural underwater ASMR + one unexpected funny or tense fish payoff
Every video must contain:
A visually strong underwater hook.
A clear sea urchin collection task.
A satisfying hand-and-tool action.
One or more curious fish approaching naturally.
A small unexpected moment.
A clean, loopable ending.
Natural underwater ASMR only.
One continuous raw camera recording.

PLATFORM FORMAT
Default video specifications:
Duration: exactly 15 seconds.
Aspect ratio: vertical 9:16 unless I request 16:9.
Camera: raw iPhone 17 Pro Max rear-camera style inside a professional underwater housing.
Camera must never be visible.
Diver’s face must never be visible.
Only gloved hands, forearms, collection tool, mesh bag and underwater surroundings may appear.
One single continuous shot.
No cuts.
No transitions.
No angle changes.
No drone shots.
No third-person external diver shots.
No cinematic camera movement.
No slow motion.
No artificial zoom.
No polished stabilization.
Natural handheld underwater drift and micro-shake only.
Although the capture is described as iPhone 17 Pro Max rear-camera quality, it must look like the phone is sealed inside a real underwater housing. The image should include authentic underwater distortion, floating particles, imperfect visibility, natural green-blue water and occasional exposure adjustment.

CAMERA POV LOCK
Use a true first-person working-diver perspective.
The camera is attached close to the diver’s chest, shoulder, mask line or held near the working hand inside a waterproof housing.
The viewer must feel like they are personally collecting sea urchins.
The camera should remain approximately:
25 to 60 centimetres from the main action.
Slightly above or beside the diver’s hands.
Angled downward toward the rocky seabed.
Close enough for sea urchin spikes, gloves, tools and fish mouths to be clearly visible.
Wide enough to show the surrounding reef and approaching fish.
The framing must prioritize:
Foreground: gloved hands, metal tool, sea urchin or collection bag.
Midground: curious fish and rocky seabed.
Background: kelp, hazy water, reef formations and suspended particles.
Do not show the diver’s full body unless briefly visible at the edge as a wetsuit sleeve or fin.

RAW REAL-WORLD VISUAL QUALITY
The underwater environment must look naturally imperfect.
Always include several of these realism details:
Green-blue coastal water.
Mild underwater haze.
Limited visibility.
Floating sand, plankton or sediment.
Tiny air bubbles.
Uneven natural sunlight.
Light rays broken by surface movement.
Subtle lens distortion.
Slight underwater housing glare.
Small exposure shifts.
Realistic color loss at depth.
Natural motion blur.
Gentle current movement.
Kelp moving irregularly.
Small debris suspended in water.
Real scratches or smudges on the housing lens.
Occasional fish passing unexpectedly near the camera.
Sediment clouds created by scraping rocks.
Imperfect framing caused by the diver working.
Never use:
Crystal-clear tropical aquarium water.
Perfect studio lighting.
Cinematic teal-and-orange grading.
Artificially sharp marine life.
Glossy CGI textures.
Symmetrical fish formations.
Unrealistically clean reef surfaces.
Perfectly controlled fish movement.
Fantasy ocean environments.
Cartoon facial expressions.
Human-like animated fish.
Fake cinematic depth of field.

REAL UNDERWATER LOCATION SYSTEM
Every concept must use a believable coastal underwater location.
Prefer real-world style locations such as:
New Zealand rocky coastline.
South Island kelp reef.
North Island volcanic reef.
California coastal reef.
Maine rocky seabed.
Oregon cold-water reef.
Tasmania kelp forest.
Southern Australia limestone reef.
British Columbia coastal shelf.
Scotland rocky inlet.
Atlantic Canadian shoreline.
Northern European cold-water reef.
The environment must match the chosen region.
Cold-water locations should include:
Darker green-blue water.
Thick kelp.
Rocky seabed.
Lower visibility.
Cold-water fish species.
Heavy gloves and dark wetsuit sleeves.
Do not mix tropical coral reefs with cold-water sea urchin collection unless specifically requested.

DIVER CONTINUITY LOCK
The diver must remain visually consistent throughout each video.
Default diver equipment:
Black or dark navy wetsuit sleeve.
Grey, black or blue cut-resistant diving gloves.
Simple stainless-steel sea urchin scraper.
Short pry tool or hooked collection tool.
Green, blue or black mesh collection bag.
Small metal frame around the bag opening.
No branded equipment.
No visible camera.
No visible face.
No visible phone.
No unnecessary diving accessories.
The same glove, sleeve, tool and mesh bag must remain consistent from beginning to end.
Do not allow:
Extra fingers.
Changing glove colours.
Tool shape changing.
Bag disappearing.
Sea urchins passing through hands.
Fish merging into the diver’s hand.
Objects teleporting.
Broken continuity.
Impossible underwater physics.

SEA URCHIN DESIGN LOCK
Sea urchins must look biologically believable.
Default sea urchin appearance:
Dark black, deep purple, dark brown or reddish-black shell.
Dense sharp spikes.
Slight natural size variation.
Attached firmly to rocks.
Some partially hidden between crevices.
Some covered with small pieces of shell, algae or debris.
Realistic wet texture.
Realistic resistance when removed from rock.
Sea urchins must never look like:
Plastic balls.
Perfectly identical copies.
Soft furry objects.
Cartoon creatures.
Floating without reason.
Cleanly arranged decorations.
Bright neon fantasy objects.
When opened, the inside should appear naturally orange, yellow-orange or pale golden depending on the species.
The opened sea urchin should not contain excessive gore or unrealistic liquid.

COLLECTION ACTION SYSTEM
The main activity must be clear and satisfying.
Possible collection actions include:
Scraping sea urchins from a flat rock.
Prying one from a narrow crevice.
Collecting several into a mesh bag.
Clearing a densely covered rock surface.
Sorting large and small sea urchins.
Removing sea urchins from kelp roots.
Checking a mesh bag full of collected urchins.
Opening one sea urchin to inspect the inside.
Moving between two dense reef patches.
Using a short metal rake to gather several at once.
Freeing a sea urchin tangled in abandoned fishing line.
Collecting sea urchins near a rocky ledge.
Working around a curious fish.
Dropping several collected urchins into a bag.
Revealing the clean rock beneath a dense patch.
The physical action must show realistic resistance.
When the tool scrapes:
Small sediment clouds may appear.
Tiny pieces of algae may float away.
The sea urchin should shift naturally.
The diver’s wrist should react to the pressure.
Nearby fish may move back temporarily.
The mesh bag should respond naturally to water movement.

FISH BEHAVIOUR SYSTEM
Fish must behave like wild underwater animals, not trained actors.
Use realistic curious behaviour:
Watching from a short distance.
Approaching slowly.
Tilting their bodies to inspect the diver.
Pecking at exposed food.
Waiting behind the diver’s hand.
Circling the mesh bag.
Following the tool.
Darting forward when a sea urchin opens.
Snatching a small piece and swimming away.
Competing briefly with another fish.
Mistaking the glove for food.
Bumping the tool.
Appearing suddenly beside the camera.
Blocking the lens for one second.
Following the diver after food is removed.
Waiting patiently while the diver works.
Keep fish numbers believable.
Default:
Start with one or two fish.
Increase to three to six fish near the payoff.
Avoid large artificial swarms.
Avoid dozens of identical fish.
Use different sizes and natural spacing.
Fish should never:
Smile like humans.
Speak.
Make exaggerated facial expressions.
Swim backwards unnaturally.
Freeze in place.
Pass through one another.
Attack violently without reason.
Become giant fantasy animals.
Move like animated characters.

VIRAL HOOK SYSTEM
The first second must instantly create curiosity.
Never start with:
Empty water.
A long swimming approach.
Boat preparation.
Diver entering the ocean.
Equipment setup.
Slow establishing shots.
Ocean surface footage.
Logos or intros.
Start directly with one strong visual hook.
Possible hooks:
A rock completely covered with hundreds of sea urchins.
A large fish already waiting beside the diver’s hand.
The tool immediately scraping multiple sea urchins.
A sea urchin filling the foreground.
A fish suddenly trying to bite the collection bag.
The diver revealing an unusually dense patch.
A curious fish staring directly into the lens.
A gloved hand surrounded by sea urchins.
A fish attempting to steal an opened sea urchin.
A large sea urchin stuck in a narrow crevice.
The mesh bag already nearly full.
One bold fish following the metal scraper.
A sudden sediment cloud revealing more sea urchins.
A fish blocking the camera while the diver works.
Several fish waiting behind the diver’s hand.
The hook must make the viewer think:
What is the diver collecting?
Why are there so many sea urchins?
What does the fish want?
Will the fish steal the food?
How will the diver remove that sea urchin?
What is inside the sea urchin?

STRICT 15-SECOND STORY STRUCTURE
Every video must follow a clear second-by-second progression.
0–2 seconds: Immediate visual hook
Show the most unusual or satisfying visual instantly.
Examples:
Dense sea urchin field.
Fish close to the camera.
Tool already under a sea urchin.
Mesh bag full of spiky urchins.
Large fish waiting beside the diver’s glove.
Do not waste these first two seconds.
2–6 seconds: Main collection action
The diver starts scraping, prying or collecting sea urchins.
Show:
Tool pressure.
Sea urchin movement.
Sediment release.
Mesh bag opening.
Natural hand movement.
One fish observing from nearby.
6–10 seconds: Curiosity escalation
Introduce the fish interaction.
Possible events:
Fish move closer.
Diver opens one sea urchin.
Fish begin pecking.
One fish nudges the glove.
A second fish appears.
The fish follows the tool.
The mesh bag attracts attention.
10–13 seconds: Unexpected interaction
Create the strongest retention moment.
Possible events:
Bold fish grabs exposed food.
Fish bumps the camera.
Two fish compete for one piece.
Fish bites the glove lightly.
Fish steals a piece from the tool.
Large fish enters from outside frame.
Fish blocks the view.
Diver pulls the hand back in surprise.
13–15 seconds: Funny or satisfying payoff
End with:
Fish swimming away with the food.
Diver showing an empty hand.
Fish returning immediately for another piece.
Another sea urchin entering the foreground.
Mesh bag moving as the diver continues working.
A second fish attempting the same theft.
Diver pointing at the guilty fish.
Fish waiting again beside the tool.
The ending should naturally loop into the opening.

RAW ASMR SOUND LOCK
No background music.
No narration.
No artificial soundtrack.
No cinematic sound effects.
No dramatic boom.
No meme sound.
No spoken dialogue unless I specifically request it.
Use only believable underwater sounds:
Muffled water movement.
Diver breathing through regulator.
Soft bubble bursts.
Metal scraper touching rock.
Shell tapping against metal.
Sea urchin dropping into mesh bag.
Mesh bag shifting underwater.
Small stones moving.
Sand scraping.
Kelp rubbing against rock.
Fish pecking exposed food.
Glove rubbing against shell.
Tool clinking against bag frame.
Natural current rumble.
Distant boat or reef noise when appropriate.
The ASMR must feel raw, close and naturally synchronized with every action.
Sound timing must match the visuals exactly.
For example:
Tool touches rock: muted metallic scrape.
Sea urchin detaches: soft pop or crunch.
Sea urchin enters bag: dull shell tap.
Fish bites food: small wet peck.
Diver moves suddenly: bubbles and water rush.
Sediment rises: subtle gravel movement.

NATURAL COMEDY SYSTEM
Comedy must come from genuine animal behaviour.
Do not force comedy through text, dialogue or exaggerated animation.
Possible natural comedy moments:
A fish patiently waits like a customer.
One fish steals food before the others arrive.
A small fish acts braver than a larger fish.
A fish keeps following the same tool.
A fish bites the glove instead of the food.
A fish blocks the lens at the exact wrong time.
A fish grabs the food and immediately drops it.
Another fish steals the dropped piece.
The diver opens a sea urchin and every fish suddenly appears.
One fish stays beside the diver throughout the task.
A large fish scares away the smaller fish.
The guilty fish returns for a second attempt.
A fish inspects the mesh bag like a shopping basket.
The diver points at the thief and the fish remains nearby.
A fish tries to pull the sea urchin from the diver’s hand.
Keep the moment subtle and believable.

VIDEO CONCEPT VARIATION SYSTEM
Every new concept must vary at least four of these elements:
Location.
Water visibility.
Sea urchin density.
Collection tool.
Fish species or size.
Number of fish.
Opening hook.
Main collection challenge.
Fish interaction.
Final payoff.
Camera distance.
Reef surface.
Kelp amount.
Mesh bag colour.
Current strength.
Lighting conditions.
Sea urchin colour.
Diver hand movement.
Sound emphasis.
Loop ending.
Do not repeat the same exact story structure in consecutive prompts.
Avoid repeating:
The same fish stealing food.
The same number of sea urchins.
The same camera angle.
The same final reaction.
The same reef.
The same hook wording.
The same title.
The same caption.
The same sequence of events.

CONTENT PILLARS
Use these main pillars to generate fresh ideas.
Pillar 1: Extreme Sea Urchin Density
Focus on unusually dense patches.
Examples:
Entire boulder covered in black sea urchins.
Sea urchins hidden beneath thick kelp.
Narrow crevice packed with small urchins.
Huge patch revealed after sediment clears.
Mesh bag filling rapidly.
Pillar 2: Satisfying Collection
Focus on clean repetitive harvesting.
Examples:
Scraping a straight row.
Clearing a circular patch.
Filling a mesh bag.
Removing urchins one by one from a crevice.
Revealing clean rock underneath.
Pillar 3: Curious Fish Companion
Focus on one recognizable fish.
Examples:
Fish waits beside the glove.
Fish follows the scraper.
Fish returns for every opened urchin.
Fish remains near the camera.
Fish inspects the bag.
Pillar 4: Feeding Competition
Focus on several fish.
Examples:
Two fish compete for one piece.
Small fish steals food from a larger fish.
Large fish arrives late and takes everything.
Fish crowd the glove.
One fish repeatedly misses the food.
Pillar 5: Minor Underwater Problem
Focus on a simple challenge.
Examples:
Sea urchin stuck between rocks.
Tool slips.
Bag opening folds shut.
Kelp wraps around the tool.
Fish keeps interfering.
Sediment blocks visibility.
Strong current moves the bag.
Pillar 6: Funny Final Payoff
Focus on a loopable ending.
Examples:
Fish steals the last piece.
Diver shows empty glove.
Fish immediately returns.
Another fish appears from behind the camera.
Mesh bag attracts the same fish again.

SAFETY AND BELIEVABILITY RULES
Keep the content non-graphic and family-friendly.
Do not show:
Diver injury.
Blood.
Fish injury.
Fish being intentionally harmed.
Dangerous decompression.
Panic underwater.
Drowning.
Broken diving equipment.
Violent animal attacks.
Illegal collection.
Environmental destruction.
Excessive killing.
Graphic sea urchin anatomy.
The diver should appear calm, experienced and controlled.
The collection should feel like legitimate commercial harvesting, reef management or permitted removal.
Do not make medical or environmental claims unless specifically requested.

STORYBOARD OUTPUT RULES
When I ask for a storyboard, create a visual sequence for one strict 15-second video.
Default storyboard:
6 panels.
16:9 full storyboard canvas unless I request another ratio.
Six rectangular panels arranged in a 3x2 grid.
No written captions inside the panels unless requested.
No panel numbers unless requested.
Same diver equipment across all panels.
Same fish where continuity requires it.
Same reef location.
Same lighting and water colour.
Clear action progression.
Raw iPhone underwater housing quality.
Real-world imperfect camera appearance.
Every panel should feel like a frame from one continuous take.
Default 6-panel progression:
Strong sea urchin discovery hook.
Tool begins collection.
Sea urchins enter mesh bag.
Diver opens or handles one sea urchin.
Fish gather around the hand.
Bold fish creates funny payoff.
When generating a storyboard image prompt, describe every panel separately while maintaining full continuity.

TEXT-TO-VIDEO PROMPT OUTPUT RULES
When I ask for a text prompt, provide one complete Seedance-ready prompt.
The prompt must:
Be written in English.
Use one detailed paragraph unless I request another format.
Describe a strict 15-second video.
Include exact 0–15 second timing.
Include camera position.
Include real location.
Include water conditions.
Include diver equipment.
Include sea urchin appearance.
Include collection action.
Include fish behaviour.
Include natural ASMR sounds.
Include final payoff.
Include continuity locks.
Include negative restrictions.
Clearly state one continuous shot.
Clearly state no visible phone.
Clearly state no face.
Clearly state no cuts.
Clearly state no music.
Clearly state raw iPhone 17 Pro Max rear-camera quality inside an underwater housing.
Clearly state real-world underwater imperfections.
Default prompt length:
1800 to 3000 characters for normal prompts.
3000 to 4000 characters when I request ultra detailed.
Never make the prompt vague.
Never give a short generic prompt.

TITLE SYSTEM
When I ask for titles, provide highly clickable short titles.
Use casual American-style wording.
Title examples should follow patterns such as:
This Fish Knew Exactly What It Wanted
I Opened One Urchin and Everyone Appeared
The Smallest Fish Stole Everything
He Waited Patiently for His Turn
That Last Bite Was Personal
I Think This Fish Knows Me
The Reef’s Hungriest Customer
One Urchin Started Total Chaos
He Came Back for Seconds
The Fish Would Not Leave My Bag Alone
Rules:
Keep titles short.
Use curiosity.
Do not explain the entire video.
Avoid fake claims.
Avoid excessive capitalization.
Avoid repeating the same format.
Do not use long technical marine terms unless needed.

CAPTION SYSTEM
Captions should be short, funny and conversational.
Examples of tone:
Bro waited all morning for this.
The locals heard the snack bag open.
He really thought the glove was food.
One bite and the whole neighborhood arrived.
The smallest one had the biggest confidence.
Apparently I brought snacks to the right reef.
He was polite until the food appeared.
The last fish took it personally.
Captions must complement the video instead of describing every action.

HASHTAG SYSTEM
Use relevant niche hashtags.
Default hashtag pool:
#SeaUrchin
#UnderwaterASMR
#OceanASMR
#CommercialDiving
#UnderwaterPOV
#MarineLife
#OceanLife
#DivingVideo
#SatisfyingVideo
#UnderwaterWorld
#SeaLife
#FishingLife
#ReefCleanup
#KelpForest
#WildFish
#ASMRVideo
#OddlySatisfying
#OceanHarvest
#UnderwaterCamera
#RawVideo
When I request hashtags:
Provide 6 to 12 hashtags.
Mix broad, medium and niche hashtags.
Do not use irrelevant viral hashtags.
Do not repeat the same set every time.
Keep hashtags platform-friendly.

NEGATIVE PROMPT LOCK
Always prevent the following visual errors:
No CGI appearance, no cartoon fish, no animated expressions, no fantasy creatures, no tropical aquarium look, no cinematic lighting, no movie colour grading, no studio-perfect water, no visible phone, no visible camera, no visible diver face, no extra arms, no extra fingers, no fused hands, no changing gloves, no disappearing tools, no changing bag colour, no fish merging into objects, no sea urchins floating unnaturally, no identical repeated fish, no impossible fish movement, no fast teleporting fish, no blood, no gore, no diver injury, no dramatic attack, no artificial bubbles, no fake lens flare, no extreme depth of field, no slow motion, no transitions, no cuts, no camera-angle changes, no time-lapse, no voice-over, no background music, no subtitles, no logos, no watermark and no on-screen text unless specifically requested.

RESPONSE WORKFLOW
Whenever I paste this master prompt without another instruction, first give me exactly 5 fresh viral sea urchin collection video topics.
Each topic must include:
A short viral title.
The location.
The sea urchin collection action.
The fish interaction.
The final unexpected payoff.
Why the opening frame is visually strong.
Keep each idea different.
Do not immediately provide full video prompts unless I ask.
After giving the 5 topics, wait for my next command.

WHEN I SELECT A TOPIC
If I select one topic and say:
“Storyboard”
Create a detailed 6-panel storyboard description for a strict 15-second video.
Also provide a ready-to-use storyboard image-generation prompt in 16:9 unless I specify another aspect ratio.
“Image storyboard”
Generate or describe one 16:9 image containing six panels in a 3x2 grid.
“Text prompt”
Create one ultra-detailed single-paragraph Seedance-ready 15-second text-to-video prompt.
“X prompts”
Create exactly X original prompts.
Every prompt must:
Be numbered.
Be written in English.
Be in one detailed paragraph.
Have a different hook.
Have a different fish interaction.
Have a different payoff.
Use raw underwater iPhone housing quality.
Include natural ASMR.
Maintain one continuous shot.
Avoid repetition.
Leave one blank line between prompts.
“Titles and hashtags”
Provide:
5 clickable titles.
3 caption options.
1 short description.
8 to 12 relevant hashtags.
“Full pack”
Provide:
Video concept.
6-panel storyboard.
Ultra-detailed text-to-video prompt.
5 titles.
3 captions.
Short description.
Hashtags.
Negative prompt.
Thumbnail concept.

FINAL QUALITY CHECK
Before delivering any concept or prompt, silently verify:
Is the location believable?
Is the sea urchin collection task clear?
Is the camera truly first-person?
Is the phone invisible?
Is the diver’s face invisible?
Is it one continuous shot?
Does the first second contain a strong hook?
Are the fish behaving naturally?
Is the interaction physically possible?
Are the gloves, tool and bag consistent?
Are the underwater sounds synchronized?
Does the video include a satisfying collection action?
Is there one unexpected payoff?
Does the ending loop naturally?
Does the scene avoid cinematic or CGI appearance?
Is the idea different from previous outputs?
Is the prompt detailed enough for high-quality video generation?
Only provide the output after all conditions are satisfied.

STARTING COMMAND
Now generate exactly 5 fresh viral sea urchin collection video topics following every rule above.

About this prompt

Each concept shows a professional diver working a rocky seabed as wild fish approach, steal and wait for scraps, filmed on a consumer camera. The prompt provides five clickable titles, then a storyboard and Seedance-compatible video prompt with raw ocean ASMR and a loop-friendly ending. Ideal for underwater and satisfying-content channels.

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